2003 – Work on Drag Racer Online began, it was fun to work with these guys but the project was only online for a few mare minutes, I never got the chance to try out my UI, but still, it was a good experience.
2004 – I start to think of starting to create my own games, becoming my own designer I worked on early designs of a new racing game familiar to Drag Racer (really to compete with the series).
2005 – The design began to grow… grow and grow… I had a lot of online features figured out that Drag Racer Online never imagined, and honestly, most of them probably couldn’t be supported by flash, but it would be very cool to see them in action!
2006 – I teamed up with some guys, Gorilla Studios – they planned to work on the art, and what I got from them was some stolen Drag Racer car art, the guys in the DR team weren’t pleased and I had to take the punch. I also had two major sponsors supporting the project, but after all the Gorilla Studios stuff wen’t down and Urgemedia failed as a optimistic team Speed Check wasn’t really a reality no more.
2007 – I merged up with a whole new concept, known as URBAN with a brand new prospect to just be a graphical artist on the project and to co-operate with different artists / programmers so it wasn’t under a team name, rather just other names! The project is back, and as far as it goes right now, everything looks very cool!
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