Saturday, 31 March 2007
Pimp My Warthog Flashback
Wednesday, 21 March 2007
Tutorial Time Held Back
Looks like a small delay to May sometime on Tutorial Time’s sequel. The reason being is that I’m doing quite a lot of client freelance work and haven’t really got the chance to do my hobby of creating interactions like this. Even work on Speed Check has been stalled due to the work I’m doing – but heck, if I’m getting paid for doing it and not getting paid for doing a hobby then which one would you pick? At this time I’m not going to give any promises on when in fact it’ll be out.
Tuesday, 13 March 2007
Tutorial Time 2 Dated
Monday, 12 March 2007
Pimp My Warthog 5
Everyone wanted a fifth, and what better way to introduce it than through this blog. Everyone was quite disappointed with the forth title in the series, so it’s time to make up for it, ever felt like racing that warthog? Everyone’s requested it, so I’m sure you have. The projects production will began straight after Tutorial Time II is complete, hopefully it be launched for Halo 3, to coincide with its release.
Tutorial Time II is back!
Last year Tutorial Time was a success on Newgrounds.com. Now, Tutorial Time 2 which was put in production some time after the release is back and I’m finishing it off from ages of not working on it. It’ll teach you most things starting with a beginner level and working your way up to a more advanced level. You’ll learn stuff which you’ve never approached in any other flash based tutorial on Newgrounds. It may be wise like an older brother of the game, but it looks like a younger brother with it’s slick new UI which is under wraps – all old images are fake by the way!
Thursday, 8 March 2007
Sexy Showroom Madness
I'm not going to lie to you but Speed Check’s all out on having people be creative and powerful in many ways, and one of those ways is the Showroom & Shop feature in the planned Online Version. This is the first ever exclusive screenshot to the game. Now you can see a wow factor and hopefully you can insanely appreciate how well the graphics look. O, and one non-interesting fact about the project, Speed Check has been designed on a 20.1" Monitor.
It’s actually pretty cool to let users become not only great racers but great designers, imagine having an amazing A Class car with the best parts about and customizing the graphics then selling it out for credits. Think eBay! It’d be cool to have people submitting reviews on your car (if it’s just for show) and could also bid on it or buy it! It makes people feel a hell lot more creative. Unsure on where to go with customizing in graphics on the car, I was thinking of making it very customizable, you’ve all seen Drag Racer v3. It had quite a limit of graphics, but if you’ve ever played Forza Motorsport, you’d know what I have in mind right now – and it’s crazy for a flash game. People can just search for cars to buy in the shop and auction or if they just want to review they can go to the portal.
By the way, you have to click on view image to see the full screenshot of the UI, in full HD beauty! Hope you like and there's plenty more to come!
Wednesday, 7 March 2007
Speed Check Online – What’s in Store
Have you ever felt so close to speed in a flash game? Now you can, introducing Speed Check Online, the most ultimate Drag Racing experience ever on the Flash platform. Introducing amazing graphics, powerful cars, superb features and one hell of a flash game. The race is online in 2008.
• Sixty cars, fully upgradeable so that you can pimp up your ride to make it the best on the track from that super exotic car to the casual street car!
• A massive online service which allows players to lead, race, communicate, share, win credits, perform for a team and much, much more.
• A colourful graphical interface which you will find easy to look at and learn how to use.
• Better game play than any other drag racing games out there.
• Race with up to 3 of your mates via an internet (preferably broadband/cable) connection.
• Live a career with Speed Check Urban (Career Life / Manager Mode) this Holiday 07.
• That’s not all; keep up to date with the production at speedupdate.blogspot.com
Tuesday, 6 March 2007
Bad Rep doesn't mean Goodbye
What you mightn’t have already known:
Reputation was once classified as being in stages, 1-10 with up to five stars for each stage and when you further progress – it gets harder to get them stars. Now it’s changed, with circles, they look nicer – and there’s only five. I figured it would be better this way, and letting everyone start with 5 circles instead of going through 50 stars, and after time see how their reputation goes down or stays on 5. And no, if you have bad rep you won't be saying goodbye. But if a complaint is given, you just might be.
First Look: Messages
It’ll look fantastic, slick and overall moving!
That's just quite standard at the moment, and the names tell you all on what actually they are about. On the main loaded up page (which is currently blank on the screenshot) there will be information on your inbox, quick read messages and what not - very time consuming. The same things goes for Friends, you'll have a top 4, that reminds you of Myspace.
Monday, 5 March 2007
You're a User
They look nice, don't they?
Announcement of the Week: Control the pills you take.
Every Monday, like you care anyway – there will an announcement on the game, whether it’s small or big, but you’ll be just getting the small one for the first few months until I’m with an assembled team. So today’s announcement is a possible part of multilayer – a cool possibility.
Sharing:
Allowing players to share with each other is actually a pretty neat thing. You’ve seen what we have in plan for the showroom; basically that’s what we mean by sharing! Imagine logging in, heading on over to the showroom and selling or giving your car as a gift to someone, and then someone could either buy it for the price and review it or send it to a friend as a gift.
The music just turns me on (on, on)
We need this guy working for us. Then we could have it all!
Car List?! What's ****'n on it?
No you won't be seeing any cartoon cars!
Usage Predictions
These results show the decrease and increases of the games popularity predicted on different websites. Our main release will be on Newgrounds, and the game will gradually be provided to other websites with permission only. There will be an estimated sudden boom in traffic towards the official website as people will gain interest they will see the opportunity to visit there.
Be reminded these are estimated percentage predictions. I can predict that if the game turns out as successful as I wish it will be and used on the front page of NG, there will be at least 500,000+ users within the first view months of its release on the web. The launch will be the highlight of its usage, but usage will gradually decrease as months pass. To create as many users as possible, I will take on a possible marketing campaign once the game is in beta form.
Sunday, 4 March 2007
Speed Check, so many years.
2004 – I start to think of starting to create my own games, becoming my own designer I worked on early designs of a new racing game familiar to Drag Racer (really to compete with the series).
2005 – The design began to grow… grow and grow… I had a lot of online features figured out that Drag Racer Online never imagined, and honestly, most of them probably couldn’t be supported by flash, but it would be very cool to see them in action!
2006 – I teamed up with some guys, Gorilla Studios – they planned to work on the art, and what I got from them was some stolen Drag Racer car art, the guys in the DR team weren’t pleased and I had to take the punch. I also had two major sponsors supporting the project, but after all the Gorilla Studios stuff wen’t down and Urgemedia failed as a optimistic team Speed Check wasn’t really a reality no more.
2007 – I merged up with a whole new concept, known as URBAN with a brand new prospect to just be a graphical artist on the project and to co-operate with different artists / programmers so it wasn’t under a team name, rather just other names! The project is back, and as far as it goes right now, everything looks very cool!
Manager Mode code named Urban
Speed Check is turning out to be a whole cooler project than I had every expected, I’m trying to work out how everything will be in shape – but a programmer would be needed to figure this out with me, and sadly I don’t have one at the moment. If you are one, e-mail: urgemedia@hotmail.com and I’ll get back to you! That’s all folks, and above you can see the first exclusive to this blog screenshot of Urban (not programmed so don’t get your hopes up!).